Bloodborne pc port december6/13/2023 ![]() ![]() And with the release a little less than three months away, there’s still plenty of time for the situation to change. However, a dev did state that a cease and desist from either company would “effectively mean the cancellation of BloodbornePSX,” since the demake isn’t officially endorsed by the developers. Rumours have been circulating for years that Bloodborne would be. It's not true, and there are literally zero technical barriers between Bloodborne and a PC/60fps PS5 port/re-release. Bloodborne PC port isn’t happening, despite the rumours, according to the man who made his own 60 FPS Bloodborne patch. I don't know where the 'FROMSOFTWARE engine is messy / spaghetti code' idea keeps coming from. Neither Sony nor FromSoftware is particularly well known for shutting down fan projects and has even allowed Yarntown (a reimagining of the first section of Bloodborne with a Legend of Zelda: A Link to the Past aesthetic) to release unchallenged. At the moment, Bloodborne is the only FromSoftware game still stuck to 30 frames per second. Chrono Trigger, Pokemon, Grand Theft Auto, and Spyro the Dragon to name several IPs in the latter group. Though plenty have been allowed to flourish for years as the IP holders ignore or even encourage their creation and release, some fan games have infamously met their demise in the past, even with significant progress made. According to a Bloodborne modder, a 60 FPS PC port of FromSoftwares gothic monster slayer isnt as difficult to accomplish as previously believed. ![]() So, it’s a complete title in its own right. Fan projects such as these have always straddled a fine line in regards to their own legality. Bloodborne PSX doesn’t include the full game, but there is a big chunk of Yharham available to explore, and it includes an ending. ![]()
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